Studio
Who we are
Geared Games is a small independent studio. We follow our passions, which gives us our own identity, and we ship each title with care.
Our story
Geared Games Studio is a small independent team co-led by Alexander Villegas and Wes McCoy. We started with simple goals: ship games, learn as a team, and build a way of working we can carry from one project to the next.
Our first release, Deadline, came out on Steam on August 22, 2026. It’s a one-line puzzle-platformer about a drop of ink. Since then our slate has grown into very different directions: Bound By Blood, a co-op horror game about a cursed family estate; Did You Submit a Ticket? Simulator, a comedy about life on the IT help desk; and two games in early development, A Cap For That and Divine Reliquary: Pudding’s Outrageous Tantrum.
How we work
We build the core of a game first. The main loop has to be fun before we add cosmetics, extra maps or polish, and placeholder art stays in until the mechanics hold up. We keep scope tight and set weekly goals, because a small finished game teaches us more than a big unfinished one.
Every game gets its own look, and we don’t force a house style: Deadline is ink on paper, Bound By Blood is a dark Victorian manor, and the ticket sim is a loud cartoon office. We build in Unity and Unreal Engine and ship on Steam. We design for the people playing, so co-op leaves out ways to grief your teammates and assist options help more players reach the end and prevent idle play. When we post a devlog, it’s because there’s something real to show.
The team
The people making our games.
Leadership
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Alexander Villegas COO | Gameplay Systems Engineer | Game Design | UI/UX Specialist - Wes McCoy CEO | Art Director | Technical Artist | Lead Animator | Lead Character Artist
Artists
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Dylan Devine 3D Prop Artist -
Brieanna Ingalls Visual Effects | 2D Artist -
Mychal Rodriguez Environment Artist | Materials Specialist
Programmers
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Aiza Waseem Gameplay Systems Programmer - Jared Spear AI Systems Programmer | Gameplay Systems Programmer
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Joseph (Levi) Sherman Gameplay Systems Engineer -
Will Mayes AI Gameplay Programmer -
Travis Woolston AI Programmer
Design
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Sean Thompson Technical Designer -
Devlin Murphy Game Design | Level Design
Contact
General questions: gearedgamesstudio@gmail.com. Press: see the Press page.